“You know, for example, if you work in radio, the people calling the station are not your fans, the people that call in are insane or lonely. “For me, it was about trying to make the GTA stations authentic to what I knew about radio and also to point out what was ridiculous about radio,” said Jones, in Episode 2 of Bugzy Malone’s Grandest Game. Many will be familiar with Lazlow Jones, who worked with Rockstar co-founder Dan Houser to write the radio stations and plays a fictionalised version of himself in the games. All of these games pushed these influential ideas in exciting directions, the developers adding their own personal flair and making valuable contributions to the video game canon. You can see the DNA of Rockstar’s design choices in series like True Crime, Saints Row, Crackdown, Assassin’s Creed and Mafia, as well as individual games like Sleeping Dogs and The Simpsons: Hit & Run. They could also buy tattoos, haircuts and outfits to curate a virtual avatar and flesh out CJ’s portfolio with real estate assets, customisable cars and side jobs, adopting more and more real-life practices into Rockstar’s expanding virtual playground. Players could work out (or eat junk food) to change their body type. In 2004’s Grand Theft Auto: San Andreas, which featured an even more immense landmass based on California and Nevada, protagonist CJ Johnson boasts stats reminiscent of RPGs. Later games in the series would expand on the freedom of GTA III. Most players have a story about seeing Bigfoot in the forests of San Andreas… This online forum-filling affinity for tips, secrets, easter eggs and in-game myths built a community around the series, which persists to this day. Players could form memories in Liberty City that became break room gossip, like where to find the best car, the Banshee, and the inputs necessary to unlock every weapon or lower your Wanted level, cheat codes still latent in the muscle memory of some players. The freedom the developers provided to explore and cause chaos while telling a scripted, cohesive story was a remarkable feat for the time. Reactive pedestrians walk the world as if it were their own, one that is propped up by a 24-hour clock and a physics engine ahead of the curve. Rockstar recently revealed that the next entry in the series is in active development, breaking the internet in the process. Its shared-world multiplayer component, GTA Online, boomed during the pandemic and is still growing as of 2022, nearly a decade after its release. Rockstar North’s most recent entry, 2013’s Grand Theft Auto V, is one of the most successful and profitable entertainment products of all time, raking in over $6 billion in revenue as of 2018. But while it remains under intense scrutiny, one thing that can’t be denied about Grand Theft Auto is its popularity and influence on the games industry. It’s a shadow that has proved long, looming over every game since. “You know, and questions in the house, and I think the first person to sort of call for the ‘banning of this sick filth’ was Lord Campbell of Croy, and then all the other politicians jumped on the bandwagon, and it became all about the controversy.” “We started to get complaints,” said Brian Baglow, formerly of DMA Design and Rockstar Games, in Episode 1 of Bugzy Malone’s Grandest Game. A total of 56 vehicles are present in the game, not including uncontrollable Airtrain.The series has courted controversy from the very start with DMA Design’s Grand Theft Auto in 1997, which was notable for its groundbreaking open-world design and its violent content. The following is a complete categorized listing of vehicles which can be driven, ridden on, or controlled in Grand Theft Auto III.
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