![]() ![]() Tried to define class 'gntpuff' more than once. Script warning, "blood dead redemption v2.1.pk3:decorate.vknife" line 173: Icon 'NRGYA0' for 'BlasterPack' not found Renaming class to dead redemption warning, "blood dead redemption v2.1.pk3:decorate.starwarsblaster" line 68: Tried to define class 'M1Clip' more than once. Script warning, "blood dead redemption v2.1.pk3:decorate.m1" line 304: Icon 'M1GAA0' for 'OughtSixAmmo' not found Script warning, "blood dead redemption v2.1.pk3:decorate.m1" line 166: Script warning, "blood dead redemption v2.1.pk3:decorate.m1" line 31: ![]() Renaming class to dead redemption warning, "blood dead redemption v2.1.pk3:decorate.m1" line 24: Tried to define class 'bloodmegasphere' more than once. Script warning, "blood dead redemption v2.1.pk3:decorate.health" line 32: Script warning, "blood dead redemption v2.1.pk3:decorate.handcannon" line 20: Script warning, "blood dead redemption v2.1.pk3:decorate.handcannon" line 5: Script warning, "blood dead redemption v2.1.pk3:adeye" line 18: Renaming class to dead redemption warning, "blood dead redemption v2.1.pk3:adeye" line 9: Tried to define class 'Nothing' more than once. Script warning, "blood dead redemption v2.1.pk3:decorate" line 24: Hey have you ever thought on about making the tutorial on how to install the mod correcly bc it says like this: Multi barrel flint lock rifle //super shotgun replacement Star wars blaster //plasmagun replacementĭrill orb from blood 2 // chainsaw replacement PTRS (anti tank sniper) //rocket launcher replacement The life leech and black hole launcher are strong but they are the BFG replacements so it makes sense.Ĭut ideas : These are weapons I had in mind but never made it into the mod. I mean I would keep it if the "enemy" glowed and followed you around but 0 idea how to code that. Thought about removing the necronomicon, it looks cool but I rarely find a reason to resurrect something. The hand cannon is pretty gimicky too but I put it there as a joke (not many doom mods have black powder weapons) Thought about getting rid of the mauser, it looks cool but serves 0 purpose. However I think it is balanced because it sucks at range and I got the code from realm667 so im guessing it was tested before. Nerf the rivertgun? I want it to do similar damage to the super nailgun in quake. Nerf the raygun? The alternate fire is a little too strong but cant think of another altifre idea. I know its semi auto and I dont want to nerf the damage so im thinking adding recoil might make sense. Should I add recoil to the m1 garand? It is able to melt an arachatron in 1 clip if you spam the fire button. My mod even has an inventory system but too be honest 99% of the time I never use inventory items, I only have it there incase my mod made a map too hard and you need a lifeline.ĮDIT : Please give me feedback on my ideas? ![]() I played like 6 megawads with my mod and it went fine. I do want the weapons to be better than vanilla doom but not too strong like russian overkill or trailblazer. Most of the weapons damages are unaltered from the original mod I got it from (I just assumed the original author knew what he was doing). The real hard part was trying to balance the mod lol. Blood gameplay mods in general are kinda rare and the ones that do exist usually dont add new weapons so I decided to think of weapons that would fit the setting. Yea, my whole goal was to expand on the blood arsenal. Thanks so much for taking the time to play my mod and to write a review. I will definitely keep this mod in mind for future spooky map sets :) ![]() Keep it up!Įdit: I actually saved this in the correct load order as a ZDL just so I don't have to remember it again lol. Like you said, this may be an amateur mod, but more horror themed mods are always appreciated and everyone has to start somewhere! I am excited to see what updates you make to this one next or if you make another mod. I played through a couple maps of Hellground just to test it out again and it fits those maps well. Some extremely cool and unique weapons and sound effects I don't think I've encountered before either. As the OP says, it may borrow other mods, but the horror theme and "Blood" coat of paint is honestly pretty unique, in my experience. I am honestly impressed with this mod, especially if you are new to modding. Sorry the day got away from me and I got buried in both snow and the Dead Space remake lol. ![]()
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